A Message from the Pokémon Masters Team (Vol. 11)
Greetings, Trainers.
We’re the producers of Pokémon Masters, Yu Sasaki and Tetsuya Iguchi, here with a new message for you.
Today, we’ll discuss how we’re expanding the game’s content as we approach our first anniversary and celebrate this exciting milestone with fans.
We’ll also tell you about our plans to make sync pairs even more exciting, as well as how we’re improving existing features.
We would like to thank all of you for sharing feedback on the new features mentioned in our last message, including responses to the survey made available in May.
In this message, we’ll discuss the following:
We appreciate the feedback we’ve received regarding sync pairs, and we plan to improve them in the following ways.
We’re currently developing new ways to strengthen sync pairs. We plan to release these around the first anniversary of the game, so we hope you are looking forward to it.
One of fans’ most frequent requests is to see more new sync pairs as well as existing sync pairs in both sygna suits and special seasonal outfits.
Many sync pairs that haven’t debuted yet are on their way, and we’re working to ensure that sync pairs in sygna suits and seasonal outfits will appear more frequently than before.
We’ll be introducing new season-exclusive sync pairs in our next message, so stay tuned.
*Game screens are not final.
As previously discussed, we are introducing a new battle feature that will allow players to face off against Elite Four members and Champions.
With this feature, we’re hoping to re-create the same challenging thrills that Trainers experience when battling in the Pokémon League in Pokémon RPGs.
You can enter these battles with multiple sync pairs, but winning will require strategy that is different from the approach used in other battles.
More details will come in a future message.
Events based on Pokémon Eggs are coming in July.
Each Pokémon you can get from these events will be different, as each one’s role and the number of passive skills it has will be random.
There will also be a very rare chance that a Shiny Pokémon will hatch, so we encourage all Trainers to try to find their favorite Pokémon.
In addition to developing these features, we’re also working on expanding existing content and preparing new events.
There is a new legendary event coming, too, so we hope you’re looking forward to it!
In May’s survey, we collected feedback about our three planned improvements to existing features:
Survey responses indicate that many players want to obtain items more efficiently—even if the number of battle attempts is limited.
Based on this feedback, we will be launching a new stamina system on a trial basis to solicit additional player input that will help us create the best possible experience.
With the current system, you can obtain a set number of items based on the time you spend playing, and anytime you are not actively repeating a battle, you may miss out on the opportunity to obtain more items.
With the stamina system, you’ll instead receive a much higher number of items in a short time, and the time you save will go toward recharging your stamina.
Ultimately, we hope to reduce the time spent repeating the same battles and provide a more balanced gameplay experience for everyone.
To give you an idea of what to expect, here’s a detailed explanation of this new system.
Stamina will be consumed each time you battle in the following areas, and consumed stamina will recover over time.
No new limits will be imposed on the Legendary Arena, the Battle Villa, co-op battles in general (EX Challenge, Battle Villa, or main story), or certain other event battles. You can continue to play those battles as much as you want.
Because this new system will impact game balance, we’re launching it on a trial basis, during which we’ll be listening to your feedback and making improvements along the way—even reverting back to the current system if needed.
Regardless, we are working hard to ensure the final result is enjoyable for our players, and we look forward to hearing from you.
The current Training Area will be renamed the EX Plaza, and battles found in courses and supercourses will be redesigned as part of a brand-new Training Area.
To simplify the process of collecting the items you want, we’re making it so you can easily tell which items are obtainable from which areas.
We’ll explain these new areas using the Sync Orb Area as an example.
After completing a battle in the Sync Orb Area, you’ll obtain co-op sync orbs based on the battle’s difficulty.
There will be a maximum of 10 attempts available per day in the Sync Orb Area. Up to 90 items will be obtainable with each attempt, making it possible to acquire up to 900 co-op sync orbs each day.
As this feature is currently in development, certain details may change prior to launch, so stay tuned to future updates.
You may recall that we previously announced there would be a new way to obtain sync orbs for specific sync pairs. However, we decided to only make co-op sync orbs obtainable from the Sync Orb Area to let you choose which sync pairs to power up.
You will still be able to obtain co-op sync orbs from various events and other areas as well.
In our next message, which is scheduled for late July, we’ll go over our plans for future updates and the anniversary celebration in more detail.
We’re always working hard to deliver updates and improvements that make the world of Pokémon Masters as fun as possible.
We prioritize Trainers’ feedback throughout the development process, so don’t hesitate to let us know what you think.
Until next time, thank you for playing Pokémon Masters.
Pokémon Masters Producer: Yu Sasaki
Operations Producer: Tetsuya Iguchi