A Message from the Pokémon Masters Team (Vol. 2)
Hello to all Trainers out there, and thank you for playing Pokémon Masters.
We’re the producers of Pokémon Masters, Yu Sasaki and Tetsuya Iguchi, and we’ve got a new message for you. Since sharing our first message, we’ve received a tremendous amount of support and encouragement from many Trainers. We’ve also heard that you’d like us to go into more detail about our upcoming plans and that you’re eager to see these improvements in-game. The development team is closely following your feedback, and we’re working toward delivering a more rewarding game experience.
While the development team is exploring which adjustments can be implemented quickly—and which will require a little more time—we have set up a development timeline that extends from now until March of next year.
As producers, we would like to provide a more enjoyable experience when it comes to scouting sync pairs, training them, and battling with them. We also want to take another look at the structure of events and refine them so that they’re more fun for players. Just because our schedule goes into March doesn’t mean you’ll have to wait that long to notice a difference. Various improvements will be made along the way as we continue to monitor your feedback.
In our first message, we stated four areas of focus:
1. Insufficient content
2. Lack of appealing rewards
3. Difficulty/design
4. Poor usability
Our schedule is built around these areas.
1. New Content Schedule
November: Reward adjustments and additions
To start, we are focusing on improving the rewards planned for upcoming events. We want to do something for everyone who is currently playing Pokémon Masters, even if it’s not a major change
December: Game balance adjustments (battle design); addition of events from which you can get sync pairs; co-op play improvements; and more display options for your sync pairs on the Dex screen.
We’re planning to improve the UI, game performance, and game balance (battle design). We’re also making adjustments so that there will be new events from which you can obtain sync pairs. We’ve heard your thoughts regarding events up to now, and as we move forward on future updates, we’ll continue to value your open and honest feedback.
January: Sync pair training system expansion; training event improvements
To achieve our goal of allowing players to strengthen sync pairs in their own way, we are going to expand the ways you can develop and train your sync pairs. Training is an extremely important aspect of this game, so we’re working hard to ensure that we create a system that has a lot of depth. We will also revamp training events to make them more enjoyable.
February: New single-player content
With new single-player content on the way, we look forward to seeing players build unique teams and develop new strategies.
March: Six-month anniversary; story event updates
March marks six months since the release of Pokémon Masters, and we intend to bring you a quality celebration experience. We will also revamp story events to better emphasize one of the original goals of the game: showing the bonds between Trainers and Pokémon.
As we continue to listen to feedback and work toward implementing these updates, there is always a possibility the above points may change. Ultimately, we will continue working toward delivering a game experience that players will enjoy.
2. Reward Adjustments
Right now, we have four adjustments planned for reward distribution.
1. After the Electric-Type Training Event, we will increase the number of rewards available in the Exchange Items menu for all future training events.
- More Gym Leader Notes
- More items for unlocking a sync pair’s level cap
2. Starting in November, we will increase the number of non-paid gems given out monthly.
- Gems that can be earned from completing existing events
- Gems that can be received from event log-in bonuses
In addition, we are preparing a special log-in bonus for the first week of November.
3. We’re adding rewards to the Exchange Items menu for story events.
- 3★ and 4★ Power-Ups will be available
4. The rewards for completing courses and supercourses will be adjusted.
- Additional bronze Buff Blends, bronze Tech Tonics, and bronze Aid Ades will be added to the Very Hard rewards
Currently, we are focused on making the adjustments listed above in a timely manner. We understand there has been other feedback regarding rewards, and we are working to make additional adjustments in the future. We hope you enjoy the quick boost in the meantime.
What to Expect in the Next Message
We want Pokémon Masters to bring out the charm of sync pairs, allow you to train your favorites, and inspire you to create your own dream team. As we work toward that goal, we’ll continue to make various improvements and focus on the areas of game difficulty/design and poor usability.
We plan to start addressing game performance issues in our December update, and our next producer letter will provide more details on these improvements:
- Device temperature while playing the game
- Co-op battle pacing
- Battery consumption
- Load times
We’ll continue to update you on new content, and we look forward to sharing more exciting updates in our next producer letter.
Regarding Our Update Timeline
We’d like to thank you once again for your feedback and for supporting Pokémon Masters. Like fans, we want these improvements in the game as soon as possible, but we are also working carefully to ensure that we do not sacrifice quality in the process. We hope you enjoy the reward adjustments in November’s events and also look forward to the exciting content coming in December.
As we move forward, we hope to improve not only the game but also the speed at which we can deliver future content. We appreciate your patience and thank you once more for playing Pokémon Masters.
Our next producer letter is scheduled for November 7. Schedule and message content are subject to change.
Pokémon Masters Producer: Yu Sasaki
Operations Producer: Tetsuya Iguchi